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©2007-2009 ~dogparry
:icondogparry:

Artist's Comments

Have fun and say thanks to me. :):) You will probably find some use of this tutorial. If you have questions feel free to ask here.

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:iconeviloatmeal:
I think people might not notice that you extrude inner twice to get a sharper edge when you put it in hypernurbs. Other than that it looks good and your new model as well :)

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the evil oatmeal
:icongalensword:
Thank you :D :D :D

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There is more to this universe than you can ever imagine. What you see is not all there is. :meditation:
:iconparalel:
:) Keep up,my friend ;)

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My photo account [link] This is :spammer:
:icondxbigd:
Don't forget you get the same result if you want sharp but soft edges when subdividing (using NURBS or anything else) by selecting edges and using Chamfer.

It splits the edges in two. Also, you can select polygons and copy/detach them in Max by holding down shift while clicking/moving them then make them separate objects that'll still keep the shape of your original model.

(there are other button/shortcuts for the same actions in Maya, C4D, etc.)

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My DA Page: [link] (Low & High poly 3D Mostly)
:icondogparry:
Thanks man. You are right. :)
:icondogparry:
Thanks for support my friend.:)
:icondogparry:
No prob! See ya man.
:icondogparry:
Good point! Thanks for advice! :)

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December 5, 2007
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