I think people might not notice that you extrude inner twice to get a sharper edge when you put it in hypernurbs. Other than that it looks good and your new model as well
Don't forget you get the same result if you want sharp but soft edges when subdividing (using NURBS or anything else) by selecting edges and using Chamfer.
It splits the edges in two. Also, you can select polygons and copy/detach them in Max by holding down shift while clicking/moving them then make them separate objects that'll still keep the shape of your original model.
(there are other button/shortcuts for the same actions in Maya, C4D, etc.)
We want to know what love means to you!
Get your creative juices flowing and design a movie poster for "Paper Heart" that focuses on the theme "What Does Love Mean to Me?".
In response to new features: The dA community stands up to preserve itself and deviously denies further separation between general members and subscribers. Gift givers express dislike for violation of their privacy.
A horror photography art challenge to inspire the darker side of your creativity. This is a fun community project, not a contest, so its open to absolutely everyone regardless of dA status or skill/experience level. Click through to find out how you can join in...
Hello there! This news article is the result of a thumb share thread I posted few days ago on the dA forum along with pictures from my favorites. I hope you enjoy them.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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the evil oatmeal
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Buy the ticket, take the ride.
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There is more to this universe than you can ever imagine. What you see is not all there is.
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My photo account [link] This is
It splits the edges in two. Also, you can select polygons and copy/detach them in Max by holding down shift while clicking/moving them then make them separate objects that'll still keep the shape of your original model.
(there are other button/shortcuts for the same actions in Maya, C4D, etc.)
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My DA Page: [link] (Low & High poly 3D Mostly)
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